William and Sly 3

Hey guys!

So I wrote about this a while ago, but the flash game industry is kind of dead these days. I think I was one of the last hold-ons, and even though there are still some sponsors around, they’re not offering much these days even for the larger games. So, I saw a part-time job posting down the street from where I live and decided to go for it. It’s been hard living these last few years and I’m tired of the uncertainty. It usually takes me 6-12 months to make a flash game, so if the game doesn’t do well it can be a big problem financially. Anyway, I got accepted! So I’ve decided that, since I no longer need to worry about money (at least for the time being) I’m going to start work on a bigger William and Sly game for you guys. It’s already been almost three years since the second one was released, so it seems about time for it!

I have some music I’ve been sitting on, so I’m going to start from there and just see where it takes me. I’ve been playing around with Stage3D in flash, and I was able to get a massive amount of tiles displaying on my computer, so I’m going to work on a game engine that will really let me go wild with everything, haha! I’m still not quite sure what the game will be about though. I’m thinking about trying to find a way to “teach” the computer how to build levels in a rhythmic way so the game could be really vast. (And different every time you play!) I think the main thing that is fun about the first two games is that sense of freedom when you’re running through the landscape, so hopefully I can get it to work. Maybe the game play can just be about acrobatics – like fox parkour, haha.

I’ll keep you guys posted. I think I’ll have more time (or maybe, willingness) to write on here now that I don’t have the money-ghost hanging over my head, so I’ll try to make this blog more interesting than it’s been. I still need to add a bunch of my more recent games, too, as someone reminded me in the last post…

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Reorganizing

I haven’t really been blogging much this year, so I think I’m going to make the “front page” of the site the games section. I’ll keep the blog available and maybe make an occasional post, but I just wanted to warn the few of you who still have me on your RSS feed what’s happening. :3

I’m still making games (just finishing up that gem matching game), and I applied to do a show at an art gallery, so there might be some painting WIPs up soon. But other than posting screenshots every now and then I don’t seem to have much to say. Keep me on your RSS if you want to know about beta tests and upcoming releases, though! :)

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Long Time No Post

Oh, hey! I have this blog thing sitting here, don’t I?

Haha, sorry for the long absence! I don’t seem to have much of an internet presence these days. My attempt to sell the painting on ebay failed, but I’ve been thinking about trying to put a show together at some point and doing the real world gallery thing.

Anyway, I’m posting now because I’d like to gather some interested beta testers for my gem game. I’ve got analytics set up in the game, so I really just need a group of people to play it and fill in my graphs, haha.

The game isn’t finished yet, and has no sound, so if you want to see the finished product please don’t sign up to test yet!

If you’re interested and you have a Newgrounds account, please leave a post here: http://kajenx.newgrounds.com/news/post/894429

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Painting for Sale

Check out the ebay auction here!

elf original oil painting

Check out the ebay auction here!

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New Game Revealed!

Sooo, hey, I haven’t made any game-related posts for a while! I mentioned a while back that I was going to try making a mobile game. Whelp, here’s a screenshot of what I’ve been working on:

Gem Game

Now, before you all panic and tell me I’ve sold out by making a gem matching game, I’m going to call time out and say how much I actually enjoyed candy crush saga (lol, until I got forever stuck on level 50… O_O). This game I’m making is actually somewhat unique, I think, and it should give fans of the genre something new to enjoy for a while. I’m actually having a lot of fun making/playing the levels, too, which is a good sign.

I’m still a bit undecided on how I’m going to publish it, but I came up with a nice model. I’m thinking the game could be sponsored and released as a flash game with a limited number of levels (30-50) and work as an “advertisement” for the larger game that can be played on mobile. The mobile version would have a lives timer, but instead of waiting or paying to keep going, you could watch an ad to refill five lives. There could also be a one-time flat payment option to remove the life timer completely so the game would be ad-free.

I feel like this model still keeps the game free for the user, and they can control how they “pay” for the game using either ads or money. Depending on how the sponsorship of the game works out, I may also put the full game on facebook for mac/pc users, but it’s hard to say how the sponsor would look at that.

All in all kind of exciting!

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A letter you never want to receive

I found this in some of my old writings and had to share it, haha.

***

Dear Mr. Arnie,

I’m writing to you to tell you that your wife has passed away. Don’t worry, though, we’ll dig a hole and drop her in it, as per your requests. There was a bit of an argument over the size of the hole, as it wasn’t stipulated in the will and someone suggested it would be much faster if we chopped her into small pieces. The argument went on until we realized we could just tip her down the old well and save the time that way. Of course, I’m sure you won’t mind but I felt the need to mention for legal reasons.

I must also inquire about your children, have you seen them? It’s regrettable, but we seem to have lost them and thought they might have turned up at your door, the little rascals. We set the dogs loose to sniff them out, but they didn’t come back until a few days later. One of them had a sock caught in its teeth, and I have to admit, he looked rather satisfied despite his failure. We’ll keep an eye out in case they turn up, but until then we’re going to sleep in their beds as we’ve soiled ours after bouts of heavy drinking.

In any case, I hope you’re having a lovely vacation, and thank you, again, for using Neg and Lectful house-sitting services!

Dr. Neg Ligent

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Everloom Walkthrough

WATCH OUT! HERE THERE BE SPOILERS!

I always like simple walkthroughs, so I’m gonna use bullet points.

  • STRING – Get the string from Fatts McGruf (no relation to Scruff). He’s in the area left of the Weaver by the Sphynx.
  • SCYTHE – Next, get the scythe from Toadpad. He’s above the Weaver and looks, well, like a toadpad.
  • TETHERS – Now you’ll need to take a bit of a journey. Go to the room to the right of the Weaver (where Izabel is) and go all the way down. There’s another exit to the left of the waterfall. That room will be a short little jaunt around (past a floating eye – hey, it’s a dream) and that’ll take you into the airship area. You need to go all the way to the end of it (past the waterfalls of lag and the ice cream man) to find Draco, who will tie your string into tethers (without even asking, he just kinda grabs it! How rude…)
  • BALLOONS – Now when you harvest the little bobbing water cactus deals, they’ll turn into balloons. (Well, it made sense to ME…) After you get 13 balloons, go talk to Izabel (she’s in the room to the right of the Weaver). If you already wiped out the water cactus population – don’t worry, they spawn like rabbits.
  • IZABEL HAIR – Izabel will drop a hair (I know what it looks like, but it’s not, ok, so shut up!) and you bring that to Cadmus, who is in the area above the Weaver.
  • CONFIDENCE – Cadmus will give you confidence (the icon is supposed to be a muscular arm, lol), which you can now use to get past the saucy Sphynx (who was way more work than she was worth, btw – she’s the most animated character in the game, and she does absolutely nothing).
  • FIRE GATE KEY – Above the Sphynx (left of the Weaver) there is a Bad Cultist hiding behind the trees who will give you a key to the fire gates down south of the Weaver.
  • FIRE GATE MAZEI’ll do a picture for the fire gates, since it’d be too hard to explain with text… Just follow the numbers in the picture. Some things need to be done twice. I put X’s over the bits to avoid. :P
  • EGG – After the maze, walk through the pretty scenery and go to the very bottom. The Sage will give you an Egg after getting all philosophical for a bit.
  • REVEALING EYE – Now you want to go back to the area above the weaver. The last teleporter in the maze will take you back to the beginning, and from there just head up. There’s an area some people had trouble finding above the village. Just keep going left past the very tall building, then go up. Talk to Lazarus and he’ll take the egg and tell you that you can borrow his Revealing Eye. To get to the eye, go to the right of the Weaver (where Izabel was) then go all the way down and to the left. It’s standing on the cliff there, spinning away like floating disembodied eyes do.
  • RING HUNT – Now you can use the eye to find the ring. It’s in 4 pieces (since one would be too easy). The first piece is right below the revealing eye. Next, go down by the airship and the second piece is in a puddle in the pathway (it’s the lowest point in that area). The third piece is on the pathway below the cultists (in the area above the Weaver) where all the tall grass is. And, finally, the fourth piece is on the scenic overlook above the Sphynx.
  • CASH WAD – Getting the last piece will restore the ring (using the magic of video games) and you can give it to Rich Uptight von Wealthson (son of Mr. Moneybags and Lady Luxury), and he’ll give you “a right wad ‘o cash, guvnah!” He’s right below the Sphynx by Fatts.
  • ICE CREAM – Now you can buy some ice cream from the stingy New Yorker parked on a cliff by the airship. (Right of Weaver – go to bottom – go left – go down – go right.)
  • STONE – Bring the ice cream to Martha and then watch the lovely cinematic. They try to drop a rock on your head, but they miss. Luckily, you need it. (Jokes on them!)
  • SWITCH – Head back towards the Sphynx and wade through 100 cinematics on your way. The switch to open the lightning gate is above the Sphynx and to the right.
  • BLUE FIRE PUZZLE – After a few more cinematics past the lighting gate (head left from the Sphynx) you’ll have to solve a puzzle with blue fire. The easy way to solve it is to simply touch each rune once in a circle. If you’ve already triggered some, don’t worry, just keep hitting them. The puzzle gets easier as you play it since a lot of people had trouble with it, so you shouldn’t have to do too much to win. (Yeah, I could have just taken it out, I suppose, but meh…)

Aaaand that’s everything! Just powertap space through the rest of the cinematics and run for your life for a bit to the end. If you guys have any questions, just leave a comment. Feel free to answer other people’s questions, too. I might miss some.

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Everloom Beta!

CLICK ME!

Please let me know if there are any bugs. Some people have been experiencing some hittesting problems, so leave a comment if you pop through the walls anywhere. D: If this happens to you, just go to the menu and then continue. It’ll set you back in the entrance of the last room you were in.

Anyhoo, I hope you guys have fun!

EDIT: I’ve added a failsafe where you will automatically be sent to the entrance of the room you’re in if you break the hittesting. If this happens to anyone, let me know how it worked out for you!

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Everloom Release date

Nov 27, 2013 - Your dreams will never be the same...

Please forgive the drama – I’m feeling corny this morning. XD

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Makin Changes

If stuff looks weird around here, know that I’m just doing some updating. Keep calm and carry on.

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