Painting for Sale

Check out the ebay auction here!

elf original oil painting

Check out the ebay auction here!

  • Digg
  • del.icio.us
  • Reddit
  • StumbleUpon
  • Facebook
  • LinkedIn
  • Twitter
  • Fark
  • Google Bookmarks
  • email
  • Add to favorites

New Game Revealed!

Sooo, hey, I haven’t made any game-related posts for a while! I mentioned a while back that I was going to try making a mobile game. Whelp, here’s a screenshot of what I’ve been working on:

Gem Game

Now, before you all panic and tell me I’ve sold out by making a gem matching game, I’m going to call time out and say how much I actually enjoyed candy crush saga (lol, until I got forever stuck on level 50… O_O). This game I’m making is actually somewhat unique, I think, and it should give fans of the genre something new to enjoy for a while. I’m actually having a lot of fun making/playing the levels, too, which is a good sign.

I’m still a bit undecided on how I’m going to publish it, but I came up with a nice model. I’m thinking the game could be sponsored and released as a flash game with a limited number of levels (30-50) and work as an “advertisement” for the larger game that can be played on mobile. The mobile version would have a lives timer, but instead of waiting or paying to keep going, you could watch an ad to refill five lives. There could also be a one-time flat payment option to remove the life timer completely so the game would be ad-free.

I feel like this model still keeps the game free for the user, and they can control how they “pay” for the game using either ads or money. Depending on how the sponsorship of the game works out, I may also put the full game on facebook for mac/pc users, but it’s hard to say how the sponsor would look at that.

All in all kind of exciting!

  • Digg
  • del.icio.us
  • Reddit
  • StumbleUpon
  • Facebook
  • LinkedIn
  • Twitter
  • Fark
  • Google Bookmarks
  • email
  • Add to favorites

A letter you never want to receive

I found this in some of my old writings and had to share it, haha.

***

Dear Mr. Arnie,

I’m writing to you to tell you that your wife has passed away. Don’t worry, though, we’ll dig a hole and drop her in it, as per your requests. There was a bit of an argument over the size of the hole, as it wasn’t stipulated in the will and someone suggested it would be much faster if we chopped her into small pieces. The argument went on until we realized we could just tip her down the old well and save the time that way. Of course, I’m sure you won’t mind but I felt the need to mention for legal reasons.

I must also inquire about your children, have you seen them? It’s regrettable, but we seem to have lost them and thought they might have turned up at your door, the little rascals. We set the dogs loose to sniff them out, but they didn’t come back until a few days later. One of them had a sock caught in its teeth, and I have to admit, he looked rather satisfied despite his failure. We’ll keep an eye out in case they turn up, but until then we’re going to sleep in their beds as we’ve soiled ours after bouts of heavy drinking.

In any case, I hope you’re having a lovely vacation, and thank you, again, for using Neg and Lectful house-sitting services!

Dr. Neg Ligent

  • Digg
  • del.icio.us
  • Reddit
  • StumbleUpon
  • Facebook
  • LinkedIn
  • Twitter
  • Fark
  • Google Bookmarks
  • email
  • Add to favorites

Everloom Walkthrough

WATCH OUT! HERE THERE BE SPOILERS!

I always like simple walkthroughs, so I’m gonna use bullet points.

  • STRING – Get the string from Fatts McGruf (no relation to Scruff). He’s in the area left of the Weaver by the Sphynx.
  • SCYTHE – Next, get the scythe from Toadpad. He’s above the Weaver and looks, well, like a toadpad.
  • TETHERS – Now you’ll need to take a bit of a journey. Go to the room to the right of the Weaver (where Izabel is) and go all the way down. There’s another exit to the left of the waterfall. That room will be a short little jaunt around (past a floating eye – hey, it’s a dream) and that’ll take you into the airship area. You need to go all the way to the end of it (past the waterfalls of lag and the ice cream man) to find Draco, who will tie your string into tethers (without even asking, he just kinda grabs it! How rude…)
  • BALLOONS – Now when you harvest the little bobbing water cactus deals, they’ll turn into balloons. (Well, it made sense to ME…) After you get 13 balloons, go talk to Izabel (she’s in the room to the right of the Weaver). If you already wiped out the water cactus population – don’t worry, they spawn like rabbits.
  • IZABEL HAIR – Izabel will drop a hair (I know what it looks like, but it’s not, ok, so shut up!) and you bring that to Cadmus, who is in the area above the Weaver.
  • CONFIDENCE – Cadmus will give you confidence (the icon is supposed to be a muscular arm, lol), which you can now use to get past the saucy Sphynx (who was way more work than she was worth, btw – she’s the most animated character in the game, and she does absolutely nothing).
  • FIRE GATE KEY – Above the Sphynx (left of the Weaver) there is a Bad Cultist hiding behind the trees who will give you a key to the fire gates down south of the Weaver.
  • FIRE GATE MAZEI’ll do a picture for the fire gates, since it’d be too hard to explain with text… Just follow the numbers in the picture. Some things need to be done twice. I put X’s over the bits to avoid. :P
  • EGG – After the maze, walk through the pretty scenery and go to the very bottom. The Sage will give you an Egg after getting all philosophical for a bit.
  • REVEALING EYE – Now you want to go back to the area above the weaver. The last teleporter in the maze will take you back to the beginning, and from there just head up. There’s an area some people had trouble finding above the village. Just keep going left past the very tall building, then go up. Talk to Lazarus and he’ll take the egg and tell you that you can borrow his Revealing Eye. To get to the eye, go to the right of the Weaver (where Izabel was) then go all the way down and to the left. It’s standing on the cliff there, spinning away like floating disembodied eyes do.
  • RING HUNT – Now you can use the eye to find the ring. It’s in 4 pieces (since one would be too easy). The first piece is right below the revealing eye. Next, go down by the airship and the second piece is in a puddle in the pathway (it’s the lowest point in that area). The third piece is on the pathway below the cultists (in the area above the Weaver) where all the tall grass is. And, finally, the fourth piece is on the scenic overlook above the Sphynx.
  • CASH WAD – Getting the last piece will restore the ring (using the magic of video games) and you can give it to Rich Uptight von Wealthson (son of Mr. Moneybags and Lady Luxury), and he’ll give you “a right wad ‘o cash, guvnah!” He’s right below the Sphynx by Fatts.
  • ICE CREAM – Now you can buy some ice cream from the stingy New Yorker parked on a cliff by the airship. (Right of Weaver – go to bottom – go left – go down – go right.)
  • STONE – Bring the ice cream to Martha and then watch the lovely cinematic. They try to drop a rock on your head, but they miss. Luckily, you need it. (Jokes on them!)
  • SWITCH – Head back towards the Sphynx and wade through 100 cinematics on your way. The switch to open the lightning gate is above the Sphynx and to the right.
  • BLUE FIRE PUZZLE – After a few more cinematics past the lighting gate (head left from the Sphynx) you’ll have to solve a puzzle with blue fire. The easy way to solve it is to simply touch each rune once in a circle. If you’ve already triggered some, don’t worry, just keep hitting them. The puzzle gets easier as you play it since a lot of people had trouble with it, so you shouldn’t have to do too much to win. (Yeah, I could have just taken it out, I suppose, but meh…)

Aaaand that’s everything! Just powertap space through the rest of the cinematics and run for your life for a bit to the end. If you guys have any questions, just leave a comment. Feel free to answer other people’s questions, too. I might miss some.

  • Digg
  • del.icio.us
  • Reddit
  • StumbleUpon
  • Facebook
  • LinkedIn
  • Twitter
  • Fark
  • Google Bookmarks
  • email
  • Add to favorites

Everloom Beta!

CLICK ME!

Please let me know if there are any bugs. Some people have been experiencing some hittesting problems, so leave a comment if you pop through the walls anywhere. D: If this happens to you, just go to the menu and then continue. It’ll set you back in the entrance of the last room you were in.

Anyhoo, I hope you guys have fun!

EDIT: I’ve added a failsafe where you will automatically be sent to the entrance of the room you’re in if you break the hittesting. If this happens to anyone, let me know how it worked out for you!

  • Digg
  • del.icio.us
  • Reddit
  • StumbleUpon
  • Facebook
  • LinkedIn
  • Twitter
  • Fark
  • Google Bookmarks
  • email
  • Add to favorites

Everloom Release date

Nov 27, 2013 - Your dreams will never be the same...

Please forgive the drama – I’m feeling corny this morning. XD

  • Digg
  • del.icio.us
  • Reddit
  • StumbleUpon
  • Facebook
  • LinkedIn
  • Twitter
  • Fark
  • Google Bookmarks
  • email
  • Add to favorites

Makin Changes

If stuff looks weird around here, know that I’m just doing some updating. Keep calm and carry on.

  • Digg
  • del.icio.us
  • Reddit
  • StumbleUpon
  • Facebook
  • LinkedIn
  • Twitter
  • Fark
  • Google Bookmarks
  • email
  • Add to favorites

I Made an EP!

Sort of…lol. I finally figured out an easy way to sell music! I’ve put together all the songs I’ve made for games over the years and it ended up being a nice little 5 track collection. Click here (or click the new music link up above) to check it out!

P.s. I should warn you guys that the song for my new Everloom game is in there, so if you don’t want spoilers, don’t listen to it yet! Heh… The game is gonna be out soonish, so the wait is almost over!

EDIT: All the drama has been resolved! (For now…) I’m using Bandcamp now. For those wondering what the drama was, I basically spent the last two weeks combing the web for various way to make paypal work the way I wanted to… Bandcamp has some fees, but at this point 15% seems like a small amount for what they’re actually managing, lol.

  • Digg
  • del.icio.us
  • Reddit
  • StumbleUpon
  • Facebook
  • LinkedIn
  • Twitter
  • Fark
  • Google Bookmarks
  • email
  • Add to favorites

Eulogy for the web game

Goodbye, simple pleasures. You will always be remembered as an adventure. We the players who picked through searching for gems, we the creators who have held on this long – in hope and in fear – will now move to different pastures. We will insist they are not greener, but in time, who knows, and maybe, just maybe, our lingering sadness and anxiety will fade. All that will be left will be the memory of your proving ground, and the dark scars of harsh critique that made us stronger and gave us the will to work harder. We will graduate, as needs demand, into the unknown, with little to guide us but the fading light of a new dawn clouded over. Goodbye, web games, your bytes will remain on the servers, but with no one left to play, you are but rotting leaves in the fall. You will protect our roots in the winter, but we must grow new leaves to survive. We must move on.

***

It’s not REALLY so dramatic as that, but I wrote this in a chat and had to save it somewhere, lol. :P

  • Digg
  • del.icio.us
  • Reddit
  • StumbleUpon
  • Facebook
  • LinkedIn
  • Twitter
  • Fark
  • Google Bookmarks
  • email
  • Add to favorites

Mobile Gaming

Sooooo, that game…The Everloom…yeah, still looking for a sponsor. As always, delay delay delay, lol – but I’m working on some new things now!

I think it’s time to make mobile games. Web games seem to be dying out. The sponsorships have dried up for me, anyway; it just gets harder every time. Not all is lost though! The players haven’t disappeared, they’ve just moved! And the fun thing is, I can use flash to make mobile games, so I don’t even need to learn new code! XD

I did anyway, though, just to make things harder than they need to be. I’ve spent the last week or so learning Stage3D (I’ve ranted about that on here a bit ^^) and I made myself a little framework to use it for 2D sprites. I’ve also spent a bit of time playing the top games on Google Play (it’s market research, so I called it “working”) and I noticed some trends.

Firstly, all the games were free! I was really confused by this because the “Top Paid” games section had a number of apps that cost >$5, and they were downloaded millions of times (it’s great that they put all the stats right in there for you). How could a free game be earning more than $5mil? The answer was micro-transactions, of course!

I’ve heard all about this before but it’s hard to take them seriously in web games. Most of the time you play a web game once, probably don’t finish it, and never see it again once it’s closed. On mobile it’s a different story, though. The game stays on your device and you’re carrying it around with you. I’ve been playing Candy Crush Saga, and they have a clever little scheme where your lives take about 30 minutes to revive. The way they probably end up making most of their money is by selling life packs to people who are too impatient to wait. You can also pay to get a power-up when you’re about to lose so you can finish out the level. It’s tempting, too! There have been a number of times where I have ONE candy left to clear, and I know the only way to get it is with the hammer you have to buy, haha. Overall the concept seems pretty simple to implement.

The second thing I noticed was that all the top games were passive, meaning you aren’t actively controlling a character. This is a little disappointing for me because I like to make platforming and adventure type games – I wasn’t completely enthused about making puzzles – but there are really four main types that I noticed. Slot machines (honestly, half the games on there were slots!), puzzles, trading card games, and strategy/building games. Out of the four, I think my favorite to make would be a strategy game. I’ve been playing Castle Clash, and it looks like it could be a lot of fun to make something similar. I used to play Warcraft 3 all the time when I was in high school, but what makes it really fun on mobile is the real-time element. An upgrade might take 3 hours to complete, so you you can spend some time planning out what you want to do. The battles are mostly automatic, too, and people can only attack you when you’re offline, so it gives it a kind of augmented reality feel – like there’s some little village out there that you’re leading. ^^

Anyway, I’ve written a novel here, so I’ll stop typing, but I’ll add quick that I might want to recruit your help. Yes, YOU! Haha. If I do end up going with a strategy game, it’s gonna need some balancing and design work. I might do some early alphas and stuff on here, so watch this space!

  • Digg
  • del.icio.us
  • Reddit
  • StumbleUpon
  • Facebook
  • LinkedIn
  • Twitter
  • Fark
  • Google Bookmarks
  • email
  • Add to favorites