Please let me know if there are any bugs. Some people have been experiencing some hittesting problems, so leave a comment if you pop through the walls anywhere. D: If this happens to you, just go to the menu and then continue. It’ll set you back in the entrance of the last room you were in.
Anyhoo, I hope you guys have fun!
EDIT: I’ve added a failsafe where you will automatically be sent to the entrance of the room you’re in if you break the hittesting. If this happens to anyone, let me know how it worked out for you!
Sort of…lol. I finally figured out an easy way to sell music! I’ve put together all the songs I’ve made for games over the years and it ended up being a nice little 5 track collection. Click here (or click the new music link up above) to check it out!
P.s. I should warn you guys that the song for my new Everloom game is in there, so if you don’t want spoilers, don’t listen to it yet! Heh… The game is gonna be out soonish, so the wait is almost over!
EDIT: All the drama has been resolved! (For now…) I’m using Bandcamp now. For those wondering what the drama was, I basically spent the last two weeks combing the web for various way to make paypal work the way I wanted to… Bandcamp has some fees, but at this point 15% seems like a small amount for what they’re actually managing, lol.
Goodbye, simple pleasures. You will always be remembered as an adventure. We the players who picked through searching for gems, we the creators who have held on this long – in hope and in fear – will now move to different pastures. We will insist they are not greener, but in time, who knows, and maybe, just maybe, our lingering sadness and anxiety will fade. All that will be left will be the memory of your proving ground, and the dark scars of harsh critique that made us stronger and gave us the will to work harder. We will graduate, as needs demand, into the unknown, with little to guide us but the fading light of a new dawn clouded over. Goodbye, web games, your bytes will remain on the servers, but with no one left to play, you are but rotting leaves in the fall. You will protect our roots in the winter, but we must grow new leaves to survive. We must move on.
It’s not REALLY so dramatic as that, but I wrote this in a chat and had to save it somewhere, lol. :P
Sooooo, that game…The Everloom…yeah, still looking for a sponsor. As always, delay delay delay, lol – but I’m working on some new things now!
I think it’s time to make mobile games. Web games seem to be dying out. The sponsorships have dried up for me, anyway; it just gets harder every time. Not all is lost though! The players haven’t disappeared, they’ve just moved! And the fun thing is, I can use flash to make mobile games, so I don’t even need to learn new code! XD
I did anyway, though, just to make things harder than they need to be. I’ve spent the last week or so learning Stage3D (I’ve ranted about that on here a bit ^^) and I made myself a little framework to use it for 2D sprites. I’ve also spent a bit of time playing the top games on Google Play (it’s market research, so I called it “working”) and I noticed some trends.
Firstly, all the games were free! I was really confused by this because the “Top Paid” games section had a number of apps that cost >$5, and they were downloaded millions of times (it’s great that they put all the stats right in there for you). How could a free game be earning more than $5mil? The answer was micro-transactions, of course!
I’ve heard all about this before but it’s hard to take them seriously in web games. Most of the time you play a web game once, probably don’t finish it, and never see it again once it’s closed. On mobile it’s a different story, though. The game stays on your device and you’re carrying it around with you. I’ve been playing Candy Crush Saga, and they have a clever little scheme where your lives take about 30 minutes to revive. The way they probably end up making most of their money is by selling life packs to people who are too impatient to wait. You can also pay to get a power-up when you’re about to lose so you can finish out the level. It’s tempting, too! There have been a number of times where I have ONE candy left to clear, and I know the only way to get it is with the hammer you have to buy, haha. Overall the concept seems pretty simple to implement.
The second thing I noticed was that all the top games were passive, meaning you aren’t actively controlling a character. This is a little disappointing for me because I like to make platforming and adventure type games – I wasn’t completely enthused about making puzzles – but there are really four main types that I noticed. Slot machines (honestly, half the games on there were slots!), puzzles, trading card games, and strategy/building games. Out of the four, I think my favorite to make would be a strategy game. I’ve been playing Castle Clash, and it looks like it could be a lot of fun to make something similar. I used to play Warcraft 3 all the time when I was in high school, but what makes it really fun on mobile is the real-time element. An upgrade might take 3 hours to complete, so you you can spend some time planning out what you want to do. The battles are mostly automatic, too, and people can only attack you when you’re offline, so it gives it a kind of augmented reality feel – like there’s some little village out there that you’re leading. ^^
Anyway, I’ve written a novel here, so I’ll stop typing, but I’ll add quick that I might want to recruit your help. Yes, YOU! Haha. If I do end up going with a strategy game, it’s gonna need some balancing and design work. I might do some early alphas and stuff on here, so watch this space!
Er, hello blog! Long time no post. *guilt* Haha… I’ve been busy with lots of stuff, and then I didn’t have internet for a few weeks again. I’m always amazed how little I miss it, TBH. I’ve pretty much given up TV now too. Novels are where it’s at, yo!
I’ve still been plugging away at this game and I think it’s pretty much done! It’s story heavy and has lots of fun little animations and pixel art, so I think anyone who likes William and Sly will enjoy it. It’s kind of like an interactive picture book.
So, this game has taken a pretty sharp turn in a new direction. I was working on the old RPG story I had, and I wasn’t having any fun with it. It just didn’t have a spark, you know? So I decided to scrap the old story (poor thing, this is the second time I’ve done that) and make an adventure game instead. Luckily I can use a majority of what I’ve already made. It’ll play similar to Monkey Island, if you guys are familiar with that. I’m really trying to lay on the atmosphere, and it feels like it’s coming from the same place William and Sly always did, so I’m hoping this’ll give those fans something new that they’ll like just as much.
I’ve been worried that WaS is the only world/characters that have really taken off for me. I know I could just make more of them, but I don’t wanna be stuck doing the same thing over and over, you know? I think this game will be a good experiment to see if I can translate that…je ne sais quoi into something else.
In other news, I’ve also been working on a novel. It’s somewhat related to William and Sly…kinda sorta… I’m gonna try self publishing and putting an advertisement in the next WaS game. I’ll let you guys know how the writing goes as I get more done on it, but it feels like I’ve passed the halfway mark.
Just a show of hands, who here would actually buy a novel from me, haha. I know it’s a bit of a risk trying to sell a book in a flash game, but from a lot of the comments I’ve gotten, you guys seem like people who would appreciate a good novel. Just to be clear, it isn’t a novel about William and Sly, but it takes place in the same “world” and they’re both in it as side characters. I don’t think you’d be disappointed, say, if you wanted to know the story behind it all. I like the idea of keeping the games and any novels fairly separated, though. You’ll be able to connect the dots between the two, but that won’t be what the story is about, so it keeps the games whole on their own.